No that i'd play, as i don't play Mir 2 anymore, just wierdly enough do abit of a delphi coding for them.
But what i think would be a good server is;
- Same stats and Exp given from mobs as euro
- Reduce exp needed per level to make it faster than euro
- Make some places really hard, but really rewarding, so a group of skilled people have to work together to get through. (better than having everyone solo constantly)
- Make rare things rare, you don't want every level 50 in game to be kitted in the same Mir armour.
- Try not to make caves of monsters which are packed, keep something like euro, as some spells are built around this. Mirroring for example is useless in a massive room packed of monster where only a wizard with ff would win at leveling.
- Don't have cave teleports to everywhere in the game, i don't like how most servers you can just teleport to a boss, own it, come back. (debatable, but in my opinion, make a new main province which links most things up, have shortcuts to bosses, but not a easy teleport.
- If your going to be using caves from euro, such as the Mino place on Prajna island, then don't use all the floor levels, no body wants to run like 8 floors to get to a boss, and let alone with the low user counts you get compared to euro, you don't need the full 8 floors.
So basically, to summerise, make it roughly 3x the speed of euro mir, and basically is euro mir, with more features, items etc, but smaller, you don't need the map sizes and cave sizes used in euro mir.
High stat servers and high level servers just get rediculous as you have never got enough spells to acator for all the levels. (inless your coding your own M2server, which i doubt as most people are using TD's)
Anyway, thats my two sence.
/Ash